

The core gameplay we are all familiar with is going to be sticking around though that's for certain.Fighting games are some of the most popular types of games today. We want to start carving our own path here, we've set our eyes not on just making a clone but to make the best rhythm game period and part of that means shedding the "Clone" association. Then when we come out on the otherside we will be releasing the game under the new name StrikeLine. We will be getting rid of the Guitar Hero 5/WOR graphics under this period as well. As certain parts of the project are getting a bit of a mess/antiquated or just not extensible for what we want to do in the future. Now for the future after v.24 we will be working on re-doing a lot of the core of the game. The game moving forward also has a desktop launcher that helps with updating the game, and managing log files, or changing your game settings outside of the game.
Clone hero mods pro#
Now for the next release v.24, we are working on drums support both Pro and X+ will be supported, and we have a PTB currently in progress. Our website is located here for downloads and news/blog posts: or you can join our discord server which is where most things actually happen: Here is the latest release video(video embeds seem broken atm): +Song cache for speeding this up even more. Much faster song loading/scanning performance.Easy song browser searching and sorting.The current features of the game are(mainly geared vs fofix):

With around 144K monthly average players at the time of writing. So clone hero is currently the largest in terms of player base of these sorts of projects that I'm aware of. Which is why internally the project is still called 2guitargame (including our git repo haha) At first it was just a 2d game and it was called GuitarRPG: but it eventually made it's way to 3d: Īfter a couple of years with XNA being no longer developed srylain switched over to unity, and so you had this: Īfter this he restarted the project somewhat and the current version of clone hero is descended from this version. Srylain was originally working on the project all the way back to 2012, but in XNA instead of unity. v.23 was a whole other beast though (We managed to get a song officially licensed from DragonForce?!)Įver since then I've been like mostly the lead developer of clone hero, but that's more just basically because I'm one of the more active people on the team, not really a set title or anything. Then v.21 was done by me, and another developer Oscar, and v.22 was mostly done by me as well. It was around June or July of 2018 before i was fully comfortable with C#, Unity, and the codebase. I wanted to help out more than i was though, but i didn't know C# or Unity at the time so i had to learn it. For v.23 srylain implemented the online networking support, and ARPP3 has implemented the new menu designs. v.20 was the first release developed with the help of multiple actual developers, everything before that was all srylain's doing. Then after a year after the release of clone hero v.19 i finally convinced him to help him setup git for the project so that we could get more developers helping with the project, which we did within a few months we had 4 developers on the project. Now back to clone hero, in April 2017 around the first pre-alpha public releases of clone hero, i started helping out Srylain, the creator of clone hero with mainly just advice on things about midi and various other things about gameplay and all sorts of things. Linkid has taken over maintenance of the codebase as many may have likely figured out so far.īack in 2014 I started work on a new project in C++ that was open source but not having other active contributors was demotivating at best. just don't(unless the core problems with it actually get fixed over time).
Clone hero mods how to#
And in general as advice for people in the future looking to create a GH/RB like game, please don't look at FoFiX as a good example of how to do things.
Clone hero mods code#
To be honest the code is a mess, and python is too slow for the scope of things i wanted to accomplish. So figured I might as well post this here.Īs many may have figured out by now, I no longer work on FoFiX. So this will be a bit of a where I've been the last few years and a general post about Clone Hero for those of you who aren't familiar with it. Hey everyone, it's been a while since i've been active around these parts.
